Wandering Blades

Lethal Melodrama in an Old-School Tabletop RPG Package!

Wandering Blades is a roleplaying game of violent, martial arts melodrama for 2-5 players. In this game, players take on the roles of highly skilled martial artists who wander the lands seeking to redress wrongs, help the downtrodden, and free the innocent from oppressive forces. Using a streamlined system inspired by old-school renaissance products, Wandering Blades enables dynamic and lethal combat while empowering players to tell heroic and melodramatic stories inspired by Chinese wuxia media, Hong Kong action cinema, Japanese animation, and action video games.


 Gorgeous Tabletop Violence

Download the Quickstart on Itch

 Daniel Kwan designed Wandering Blades gameplay to emulate the cinematic language and tempo of wuxia action cinema and contemporary action video games, using these guiding principles: 

Wandering Blades Features

Links

What People Are Saying

The combat system in Wandering Blades is an absolute blast, combining strategy and seamless action for an electrifying experience! It’s super intuitive for newcomers, yet packed with deep tactical choices for seasoned players. Every fight feels like an epic showdown, with martial arts techniques and dynamic actions that keep you on the edge of your seat. Get ready for fast-paced, skill-driven battles where every move matters and excitement is guaranteed!


B. Dave Walters (@BDaveWalters), Lead Developer of Into the Mother Lands


The game’s experience is driven so powerfully by its mechanics, the feeling of playing a session is distinct in the character of gameplay. With such a strong sense of identity, it is clear Wandering Blades is created and designed with deeply rooted passions. Daniel is executing on an inspired vision, and I could not be more excited watching something come to life.


Jesse T. William, professional GM on StartPlaying with over 700 hosted games 


Wandering Blades is a beautifully written system and I’m especially excited for the use of the Keepsake and Reputation in play. For the GM specifically, it’s great to see that character advancement encourages interactions between player characters (making a GM’s job much easier!) Looking forward to seeing Wandering Blades fund soon!


Banana Chan (@bananachangames), award-winning game designer and co-creator of Jiangshi: Blood in the Banquet Hall

Follow Up

If you have additional questions, would like to schedule an interview, set up a time to play with the team, or have any other questions, please reach out to press@wanderingblades.com.